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Forza Horizon 5 - Roads

I was an Associate Lead on Forza Horizon 5 leading the roads discipline. My part in the project included managing a team of environment artists in their day to day tasks as well as long term and over arching goals, helping to scope the roads throughout the map, pushing tools to help us work and in general being a voice for the Lead environment artist for anything road related.
As well as my management duties I also created many tarmac textures, invented pipelines and created benchmark assets to increase quality and productivity and developed the wetness workflow and implemented it across the game